Sparta: War of Empires

management historical war

Sparta: War of Empires brings you to an ancient greek world, where city-states endlessly fight or unite for domination, glory and cash. Apparently, the reference historical setting is the one of the Second Persian War (made famous by the movies), at the time when the greek cities (or poleis) united to face the persian ... read >>


Supremacy 1914

war 1 strategy 1 historical 1

In Supremacy 1914 each player is the leader of one historical nation, and can use diplomacy or force to subjugate enemy territories, build powerful economies, and rule entire continents. Although many other browser-based games promised us the same exciting experience, this game by Bitro Labs is by far above them all. ... read >>

by bubba on May14

Forge of Empires - tips & tricks

Forge of Empires is a well known browser-based strategy game by InnoGames. In line with much of the older civ games, the goal of this game is to manage a city-state throughout History, from the Stone Age to the Future Era.

I decided to put down here some key points I learned playing this game.

    Multiplayer tips

  • Join a guild: once you are a member, you have access to the guild market, where resources can be exchanged without spending tech points. This will sensibly speed up the development of your city, and make your empire less dependent on the specific type of resources you can produce yourself. In exchange, being a member usually implies a few minor duties, obviously varying from guild to guild, including spending some points in members' Observatories (great buildings, which provide guild bonuses), aiding all members, and occasionally take part in guild vs guild wars.
  • Aid your neighbours: the morale of your citizen depends on you cultural buildings and decorations, but you don't want to waste that much precious construction space for those. Players usually reciprocate aids, so it is a good idea to aid every day the neighbours with better armies than yours: you don't want to piss them off (if you don't want to remember who they are, just aid those with more points). Also, help the weakest neighbours (pillaging them is typically worthless), and attack all the rest. This will give you a decent number of free morale points every day to limit the number of cultural buildings you need, and also mitigate the risk of being pillaged. Moreover, every now and then you will find a blueprint. Of course, you also need to aid the players who aided you, which you can easily do at the starting screen.
  • Don't pillage for nothing: when you defeat an neighbour's army and there is little to pillage, don't do it! You have 24 hours to raid a city, so wait for the produced goods to be available.
  • Military tips

    I will soon write a mini-guide for combats in Forge of Empires, so stay tuned!
  • Defending units: newly trained units go into the pool of available units to bring into combat, but you can also assign units to the defending army. When another player attacks your city, only these units will fight, and they will regenerate after the fight, so you will never lose dead defenders! Also, you will still be able to select them to raid others, so it is a must that you always have 8 units protecting your city. it seems that not everyone got this point, and it is quite common to raid undefended players (in this case, your troops will face only 2 basic units assigned to defence by the game).
  • Know your enemy: Before attacking a neighbour, first inspect his city to find how which kind of troops he recruited. Remember that each type has its weaknesses and strengths, so select your army carefully. If he has ranged troops, prefer artillery to fast troops. If he has prevalently heavy troops, use ranged ones (you have typically two rounds before they reach you). If he has fast troops, then put enough heavy soldiers to build a protective line around your artillery and ranged soldiers, and use the mountains as defence.
  • Use the territory: It is vital that each type of troop is always on the kind of terrain that provide the best defensive bonuses. Conversely, always force your enemy into bad spots. This implies, for example, to have your heavy infantry at the border of plains, so that enemy heavy troops will be forced to fight in trees and hills. Similarly, occupy the edges of a forest with your fast troops, so that the opponent's will be forced to stay in the open, and so on.
  • Defend yours: try always to form a line if you happen to start in an open field, or block narrow passages in case of lakes (and mountains, in case of fights against fast troops). In general, protect your artillery and ranged troops. Remember that the AI will always try to maximise the expected inflicted damage, almost always in a blind, greedy way. Enemies will always go for your artillery or ranged troops. Use this to your advantage (point above).
  • City management tips

  • Move buildings: it is a central feature of this game that you can (and must!) rearrange continuously the shape of your city, building as less paths and roads as possible to connect all buildings. When you hit the ‘build’ icon, a small menu bar appears at the top of the screen, by which you can sell and move any type of structure. To use your limited space at best, and build only roads that are strictly required to connect all structures, you should move any large building at the edges of your grid (or in less accessible spots, that would require more roads to be reached), and keep the smallest ones towards the center. This will save you much space. Predilige long lines of pairs of houses or pairs of one house and one 3x3 building.
  • Blueprints: when you aid another player, you can only get a blueprint for one great building of the same era of the one you polished or motivated. So if you are after a blueprint for a specific building (and you have time to waste), then pick by hand the building you want to motivate (by visiting the neighbours' cities).
  • Economic tips

  • Past-ages productions: when you progress through ages, you don’t want to dismiss the production of resources from the previous age: you will still need these to unlock new techs. So keep production of your age-1 but only keep a single production from your age-2 (you will be able to trade goods in your guild), and prefer the smallest buildings.
  • Negotiate for new territories: apart from unlocking techs, there best use for your goods is to be traded in exchange for new lands, which in turn will give you resources and a lot of coins, usually in quantities that are hard to amass that fast otherwise. Negotiate instead of attacking, unless you are confident to have a few casualties only: use your troops to attack neighbours instead. Apart from the obvious advantages of pillaging, you will also get bonuses from your age's tower (pvp points), and morale boost.
  • Create trades: even if your are in a guild, it will happen that those goods you need are not on sale in your guild's private marketplace. If time is not essential, don't accept others' offers, but create a similar or even identical one yourself (just reversed): make them pay the tech point!